This was another video game-level-like build. I had to craft this entire facility rather quickly in Blender. These concepts are mostly just the blender model. I had little time for paint-over and I left the production before I had a chance to do any final backgrounds for this area. I used Fluent and geometry nodes to get the iced over and grungy look. Concepts are in order of appearance as Lara works her way through the facility.
Train car asset in first image was modeled by Tucker Roche-
https://www.artstation.com/tuckerroche